Town: Eg Cÿhlÿy Ehth

Eg Cÿhlÿy Ehth

Eg Cÿhlÿy Ehth
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceDådhÿh Kingdom
Sub ProvenceJ̼ùuj̼tàc County
RegionRăkhǐ Bǐgmě Maquis
Founded1120
Community LeaderJarl Imogen Raycqug
Area6 km2 (2 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation5090 m (16699 ft)
Average Yearly Precipitation158 cm/y (62 in/y)
Population1440
Population Density240 people per km2 (720 people per mi2)
Town AuraIllusion
Naming
Native nameEg Cÿhlÿy Ehth
Pronunciation/cɪ̘ˈliʤ/ /ɪ̘th/
Direct Translation[especially] [cake]
Translation[Not Yet Translated]

Eg Cÿhlÿy Ehth (/cɪ̘ˈliʤ/ /ɪ̘th/ [especially] [cake]) is a subtropical Town located in J̼ùuj̼tàc County, Dådhÿh Kingdom, within the United Kingdom of Undermountain.

The name Eg Cÿhlÿy Ehth is derived from the Dwarven language, as Eg Cÿhlÿy Ehth was founded by Dho Råghurv, who was culturaly Dwarvern.

Climate

Eg Cÿhlÿy Ehth has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). Eg Cÿhlÿy Ehth receives an average of 158 cm/y (62 in/y) of precipitation, most of which comes in the form of rain during the fall. Eg Cÿhlÿy Ehth covers an area of nearly 6 km2 (2 mi2), and an average elevation of 5090 m (16699 ft) above sea level.

Overview

Eg Cÿhlÿy Ehth was founded durring the early 12th century in fall of the year 1120, by Dho Råghurv. The establishment of the new community went well, with no major obsticles durring construction.

Eg Cÿhlÿy Ehth was built using the conventions of Dwarvern durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Eg Cÿhlÿy Ehth is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Eg Cÿhlÿy Ehth is buildings are arranged arrounded highly ordered system of narrow cobblestone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the town is well defended against anything short of an army. The town's brittle defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

A look around Eg Cÿhlÿy Ehth seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do. On second glance, that chaos continues into adulthood. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Eg Cÿhlÿy Ehth has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Eg Cÿhlÿy Ehth. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Eg Cÿhlÿy Ehth's parks.

Eg Cÿhlÿy Ehth has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eg Cÿhlÿy Ehth.

Eg Cÿhlÿy Ehth has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Eg Cÿhlÿy Ehth has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eg Cÿhlÿy Ehth has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eg Cÿhlÿy Ehth has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eg Cÿhlÿy Ehth's public wards, blessings, and other arcane systems.

Eg Cÿhlÿy Ehth has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Eg Cÿhlÿy Ehth's natural decorations nor waterways.

Eg Cÿhlÿy Ehth has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Eg Cÿhlÿy Ehth has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

There’s a relatively new religion in Eg Cÿhlÿy Ehth which is rapidly gaining power. It might be a sectarian offshoot of a major faith, the unique product of a new prophet, or an outside faith backed by wealthy and powerful foreign supporters. Depending on the demands made on believers, the new faith may be a matter of concern only to the existing clergy, or it might be a major flashpoint for conflict in the community.

Eg Cÿhlÿy Ehth's garrison was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Eg Cÿhlÿy Ehth during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Festrog near Eg Cÿhlÿy Ehth are known to be a mutant strain of the creature.

Eg Cÿhlÿy Ehth's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves gestures to channel Summoning energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5832 m2
    • Cattle and Similar Creatures: 360
    • Poultry: 4320
    • Swine: 288
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 144

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 10
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 9
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

455 of Eg Cÿhlÿy Ehth's population work within a Foundational Occupation.

942 of Eg Cÿhlÿy Ehth's population do not work in a formal occupation, but do contribute to the local economy. 43 (3%) are noncontributers.

Points of Interest

The center of Eg Cÿhlÿy Ehth's town square was built around an ancient standing stone.

POI

History

The the a dagger of Summoning, an a dagger imbued with potent amounts of Summoning energies was created near Eg Cÿhlÿy Ehth by in time immemorial, reportedly some time during the early 2nd century.

History